Hob
Posted on May 30, 2017

Last month, the team from Gameumentary visited our office and we had a blast hanging out with them. Today they released their first documentary, which we're super excited to share with you. Check it out:

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Hob
Posted on May 4, 2017

Why Discord?

Channel welcome bannerEarlier this year, a community-led effort began to build a Torchlight server on Discord. Logging in, we saw an amazing group of people connecting with one another to seamlessly share mods, discuss strategy, and find people to play with.

There's something different about Discord. There's a clear sense of who is online on your server at any given time, so interactions are immediate like a chat room. It's kind of like Slack, but for gaming communities: a combination of text channels and voice chat all wrapped together in a single app. It's really cool, and we love it!

Looking at Discord, we see a lot of possibility, and while we still see a place for traditional forums, the Torchlight Discord community showed us there was an interest and opportunity to interact with our fans in a whole new way.

So we've decided to create our own official Discord server, and we are merging with the original Torchlight community server thanks to a generous offer from its creator, Redaisenjack.

Join the Movement!

Gather your friends and come join us on Discord: discord.gg/runicgames


Discord is available on most popular platforms for desktop, mobile, and web.



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Hob
Posted on April 5, 2017

Right before PAX East, we ran a contest to give away tickets to the show. It was simple to enter: You just downloaded our Hob coloring book, added some color to the pages, and showed your work to us via reddit and you’d be entered. Easy peasy! Right?

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People seemed to like this, and we got some creative interpretations of the drawings we’d done. But today we thought it would be interesting to show screenshots of the actual zones on which these drawings were based – straight from our level design team. Enjoy!

Lastly, I should point out that these screenshots are from the game editor and therefore are not totally representative of how things will look during gameplay. In-game lighting, anti-aliasing, and other goodies aren't faithfully shown here.

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