Torchlight
Posted on October 9, 2009

Hi, I’m Greg Brown and I’m the jerk Tools Engineer who’s leaving the country for two weeks during launch month. When I’m not recklessly abandoning my duties at Runic, I do what I can to make sure the team has to do as little as they must to create the best game ever created. Before Runic I worked at on Mythos at Flagship and prior to that I worked at WildTangent with many others here at Runic. While at WildTangent I worked on that side to make an unofficial mod manager for Fate shortly after the game was released. It was incredibly fun to see the sorts of things people created with that game, and we’ve done our best to keep that in mind while making Torchlight.

I feel incredibly lucky to be in the position in which I’ve found myself. The other day I was up getting coffee, thinking to myself what about what I wanted to get done that day, and on my way back to my desk I glanced around at our small little office and realized that there was no other place I’d rather be and nothing I’d rather be doing.

I’m very proud of what we’ve accomplished with both Torchlight and Preditor and hope you’ll enjoy them.

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Torchlight
Posted on October 6, 2009

Dear Diary,

I think I will make a kick-ass game. Yes! That’s all for now. Lootfully yours, Runic Games.

Or maybe we’ll just show it in a video. Check it out, installment 1 of 2 behind the scenes interviews with the Devs, shot on location at Runic Games. See us in our natural habitat! The first video gives you an overview of the studio and our vision for Torchlight, and features Max and Erich Schaefer, Jason Beck, Travis Baldree, John Dunbar, and oh, some game footage! Have at it!

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Torchlight
Posted on October 6, 2009

Oh heeeeeeeeey,

I’m Adam Perin and I’m the tech artist here at Runic. At this point, I have been working in the industry for around 6 years and am enjoying my job more than ever! I love working for Runic! It’s great to work with such a talented team and with people that I genuinely enjoy spending my time with. I was also tech artist for Mythos. Before working on Mythos I, like a few others here, worked on a lot of casual games. Most of them where pretty forgettable but it gave me the chance to try out a lot of different roles in the 3D field and helped to lead me toward specializing in the technical area. That job along with the experiences here, have also helped me to become a relatively strong 3d problem solver and all around 3d generalist. Although as a tech artist I end up prepping and integrating a lot of the 3d art into the game, I also get a chance to create a lot of art such as props and tileset pieces, which I’m really enjoying. Since we are a small team we all get the opportunity to expand our skill set.

Lately as we draw to the end of making the single player version of Torchlight, I have been busy trying to get all of the last 3d art adjustments into the game and adding any last minute props and environment items we might need. I also help fix any issues we missed earlier on, such as collision and material problems. I am super excited to get the game out the door and see what people think (and create!) and also I can’t wait to get started on the MMO!

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